RLTK (Master) now has a nicer builder-based initialization format.
Version 0.6.1 of RLTK is live.
My Rust Roguelike Toolkit (RLTK_RS) now has an experimental branch that supports multiple back-ends (or a minimal one if you just want the helpers and no rendering). The default OpenGL (native and web assembly), Curses (for running in a traditional console, or PDCurses on Windows), and Amethyst - the Rust game engine that can provide both Vulkan and Metal native support.
Build 28 is live!
I just merged in version 0.5.0 of the rltk_rs project (the back-end used for the roguelike tutorial).
Build 11 - New Player Experience, Progression, Balance, Scoring and Leaderboards
Pre-Alpha Release 6 is dedicated to stability. It has sever hundred tiny fixes, mostly surrounding memory issues uncovered in the pre-alpha so far (thanks everyone!).
I've launched the first public pre-alpha of One Knight in the Dungeon! It's available on itch.io.
Nightly builds for Nox Futura have moved to itch.io.
I just posed Windows (32 and 64-bit) and Mac OS X (64-bit) files for the 0.10.0 Technical Preview Release. The game is about 10% done, so this is more of a technical preview than a game.
I'm working on getting Black Future 0.10 (10% done, tech preview) released in the next week or two.