Add some real visual flair to your roguelike with particle effects - but staying true to the genre, they are all ASCII/CP437! Hit effects, damage effects and more.
Chapter 16 of my Roguelike Tutorial is now available, walking you through rendering nicer walls with bitsets. Rapidly build a bitset of neighboring walls, and adjust your wall tile to take into account its neighbors for a big improvement in quality.
The new render system is coming along nicely. The world remains entirely dynamic - this is all real-time. I added a subtle film-grain, high-specular rivers, ramps, and significant performance improvements. Don't worry - you can still go back to ASCII if you like!