Chapter 65 allows items to affect your attributes, and status effects to do the same. Demonstrated with a new effect: hungover.
Chapter 64 introduces cursed items, remove curse scrolls, and a reason to look before you leap with items!
Chapter 62 introduces obfuscated names for magical items, hiding their nature until you try them out.
Chapter 51 differentiates equipment, giving you the ability to add item-based progress to the game. Arms and armor are included.