Build 28 is live!
Build 11 - New Player Experience, Progression, Balance, Scoring and Leaderboards
Pre-Alpha Release 6 is dedicated to stability. It has sever hundred tiny fixes, mostly surrounding memory issues uncovered in the pre-alpha so far (thanks everyone!).
I've launched the first public pre-alpha of One Knight in the Dungeon! It's available on itch.io.
In which I clear the first 5 levels on easy mode, but forget what happens when you approach an explosive mushroom with an ignition source!
This is a little playthrough of current progress on One Knight. See items, prop interactions, combat.
I used cheats to level up, and go to town zapping things to demonstrate the new mage skill tree!
Here's the current development status of One Knight in the Dungeon, a turn-based dungeon crawler/roguelike.
An all new UI, featuring scene captured portraits, much nicer health/stamina/mana/faith indicators, larger item indicators, floating text for status effects and damage.