Alert lighting is now working in the upcoming Unreal engine version. Power is low, so the escape pod is on red alert - and the settlers stand ready to try to build their future!
Old C++ Code, New Unreal-based Renderer
Another large update on progress
My lovely wife helped me make a video!
Traps, Machines and Context Menus
Traps and an epic battle with ant monsters
Workflow and Stockpile Management
Water, water everywhere - except where I want it
Continuing work on NF - cameras, shaders and more.
New build of NF includes farming and buildings
Nightly builds for Nox Futura have moved to itch.io.
The new render system is coming along nicely. The world remains entirely dynamic - this is all real-time. I added a subtle film-grain, high-specular rivers, ramps, and significant performance improvements. Don't worry - you can still go back to ASCII if you like!