Here's the current development status of One Knight in the Dungeon, a turn-based dungeon crawler/roguelike.
Water, water everywhere - except where I want it
Continuing work on NF - cameras, shaders and more.
New build of NF includes farming and buildings
The new render system is coming along nicely. The world remains entirely dynamic - this is all real-time. I added a subtle film-grain, high-specular rivers, ramps, and significant performance improvements. Don't worry - you can still go back to ASCII if you like!