Add some real visual flair to your roguelike with particle effects - but staying true to the genre, they are all ASCII/CP437! Hit effects, damage effects and more.
This chapter teaches you to add bloodstains to your map. Combat leaves a blood trail, providing breadcrumbs to help you know where you've been - and improving the general look and feel of the game.
Chapter 16 of my Roguelike Tutorial is now available, walking you through rendering nicer walls with bitsets. Rapidly build a bitset of neighboring walls, and adjust your wall tile to take into account its neighbors for a big improvement in quality.
Pre-Alpha Release 6 is dedicated to stability. It has sever hundred tiny fixes, mostly surrounding memory issues uncovered in the pre-alpha so far (thanks everyone!).