Rust Roguelike Tutorial - Chapter 46 - Data-Driven Spawning
· ☕ 1 min read
Chapter 46 expands upon the previous Data-Driven work by also making entity spawning driven by your JSON files. So now you can quickly build new monsters, items and props - and decide where they spawn without editing your Rust code.

Rust Roguelike Tutorial - 41 - Other Map Sizes
· ☕ 1 min read
Doors and Corners, that's where they get you. Seriously, doors are a staple of the roguelike and dungeon bashing genres. This chapter will help you place doors, make them openable, and ensure that line-of-sight and movement blocking are enforced correctly for closed doors - and not for open ones.