Rust Roguelike Tutorial - Chapter 71 - Logging and Counters 📅 Feb 11, 2020 · ☕ 1 min read Chapter 71 adds a colorful logging system, counters and the beginnings of achievements.
Rust Roguelike Tutorial - Chapter 70 - Missiles and Ranged Attacks 📅 Jan 10, 2020 · ☕ 1 min read Chapter 70 adds ranged weaponry, and a targeting interface.
Rust Roguelike Tutorial - Chapter 69 - Deep Mushroom Forest 📅 Jan 2, 2020 · ☕ 1 min read Chapter 69 adds even more mushrooms and fungal beasts, and an exit to the Dark Elf lands.
Rust Roguelike Tutorial - Chapter 68 - Mushrooms 📅 Dec 20, 2019 · ☕ 1 min read Chapter 68 adds a mushroom grove, with shrooms that fire off effects on you (and anyone else foolish enough to pass through).
Rust Roguelike Tutorial - Chapter 67 - Enter The Dragon 📅 Dec 15, 2019 · ☕ 1 min read Chapter 67 introduces multi-tile enemies, and enemies with ranged attacks. These culminate in the creation of a terrifying dragon!
Rust Roguelike Tutorial - Chapter 66 - Magic Spells 📅 Dec 10, 2019 · ☕ 1 min read Finally a use for the mana bar! You can learn spells from books, and cast them at your unwitting foes.
Rust Roguelike Tutorial - Chapter 65 - Items that Affect Attributes, Better Status Effects 📅 Dec 6, 2019 · ☕ 1 min read Chapter 65 allows items to affect your attributes, and status effects to do the same. Demonstrated with a new effect: hungover.
Rust Roguelike Tutorial - Chapter 64 - Cursed Items and Mitigation 📅 Dec 5, 2019 · ☕ 1 min read Chapter 64 introduces cursed items, remove curse scrolls, and a reason to look before you leap with items!
Rust Roguelike Tutorial - Chapter 63 - Effects 📅 Nov 29, 2019 · ☕ 1 min read Chapter 63 introduces a whole new effects system, designed to make it easy to fire effects from anywhere in the game - and to attach them via data to your item JSON definitions.
Rust Roguelike Tutorial - Chapter 62 - Magic Items and Item Identification 📅 Nov 28, 2019 · ☕ 1 min read Chapter 62 introduces obfuscated names for magical items, hiding their nature until you try them out.