Rust Roguelike Tutorial - Chapter 28 - Drunkard's Walk Maps
· ☕ 1 min read
The Drunkard's Walk algorithm makes maps by simulating a large number of tunnelers moving randomly through a level, carving out the map as they go. This chapter walks you through implementing the algorithm, along with settings and tunables to help you get the map type you want - while remaining random on each play-through.