Rust Roguelike Tutorial - Chapter 59 - Deeper Caverns 📅 Nov 25, 2019 · ☕ 1 min read Chapter 59 adds deeper limestone caverns, with a prefabricated boss area.
Rust Roguelike Tutorial - Chapter 58 - Item Stats 📅 Nov 24, 2019 · ☕ 1 min read Chapter 58 is all about items: adding stats, prices for vendors, encumbrance, and finishing vendors.
Rust Roguelike Tutorial - Chapter 57 - AI Cleanup and Status Effects 📅 Nov 23, 2019 · ☕ 1 min read Chapter 57 modularizes the AI system, and properly handles status effects.
Rust Roguelike Tutorial - Chapter 56 - The Limestone Caverns 📅 Nov 22, 2019 · ☕ 1 min read Chapter 56 introduces a new set of levels: the limestone caverns. Lighting is added, along with a new theme. The first cheat mode is also added to make level traversal during development easier.
Rust Roguelike Tutorial - Chapter 54 - Experience and Leveling 📅 Nov 21, 2019 · ☕ 1 min read Chapter 54 adds XP tracking, and the ability to improve yourself by leveling up.
Rust Roguelike Tutorial - Chapter 55 - Backtracking 📅 Nov 21, 2019 · ☕ 1 min read Chapter 55 adds the ability to revisit previous levels.
Rust Roguelike Tutorial - Chapter 53 - Into the Woods! 📅 Nov 20, 2019 · ☕ 1 min read Chapter 53 adds a forest level to the game, populated by bandits and other monsters and with its own level theme.
Rust Roguelike Tutorial - Chapter 52 - User Interface 📅 Nov 19, 2019 · ☕ 1 min read Chapter 52 develops a nice UI, starting from concept graphics and culminating in working code.
Rust Roguelike Tutorial - Chapter 51 - Equipment 📅 Nov 18, 2019 · ☕ 1 min read Chapter 51 differentiates equipment, giving you the ability to add item-based progress to the game. Arms and armor are included.
Rust Roguelike Tutorial - Chapter 50 - Game Stats 📅 Nov 17, 2019 · ☕ 1 min read Chapter 50 adds D&D-like stats to the game, building towards a more comprehensive RPG experience.
Rust Roguelike Tutorial - Chapter 49- Bringing NPCs to Life 📅 Nov 16, 2019 · ☕ 1 min read Chapter 49 implements vendors, bystanders and other town residents' AI. You finish up with a town full of life.
Rust Roguelike Tutorial - Chapter 48 - Populating the Starting Town 📅 Nov 15, 2019 · ☕ 1 min read Chapter 48 adds NPCs of various types to the town, and spawns hostile rats in an abandoned house..
Rust Roguelike Tutorial - Chapter 47 - Making the Starting Town 📅 Nov 14, 2019 · ☕ 1 min read Chapter 47 walks you through procedurally generating a town, starting with terrain and working up towards buildings.