RLTK: Multi-backend support

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My Rust Roguelike Toolkit (RLTK_RS) now has an experimental branch that supports multiple back-ends (or a minimal one if you just want the helpers and no rendering). The default OpenGL (native and web assembly), Curses (for running in a traditional console, or PDCurses on Windows), and Amethyst - the Rust game engine that can provide both Vulkan and Metal native support.

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