Rust Roguelike Tutorial - Chapter 22 - Simple Traps

· ☕ 1 min read

Roguelikes show their origins in D&D dungeon-bashing in many ways, and traps are a mainstay. This chapter teaches you how to include basic traps in the game, dividing them up between triggers and effects. It also introduces the concept of hidden objects and gives the player a chance to notice the trap before walking blindly into it.

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