Chapter 60 uses layered procedural generation to generate two distinct map types, and blend a transition between them. It also adds nasty lizard monsters!
http://bfnightly.bracketproductions.com/rustbook/chapter_60.html
Chapter 60 uses layered procedural generation to generate two distinct map types, and blend a transition between them. It also adds nasty lizard monsters!
http://bfnightly.bracketproductions.com/rustbook/chapter_60.html