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    <title>One Knight on Bracket Productions</title>
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    <copyright>©{year} Herbert Wolverson, All Rights Reserved</copyright>
    <lastBuildDate>Wed, 01 Jan 2020 10:46:50 -0600</lastBuildDate>
    
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        <title>2020 Retrospective</title>
        <link>https://bracketproductions.com/posts/ss/2019retro/</link>
        <pubDate>Wed, 01 Jan 2020 10:46:50 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/ss/2019retro/</guid>
        <description>It&amp;rsquo;s been a pretty productive year, and I&amp;rsquo;m hoping for another one! I&amp;rsquo;ve worked on quite a bit, so I thought I&amp;rsquo;d include them all in here. You can follow my development: @herberticus on Twitter.
One Knight in the Dungeon
2019 Retrospective
One Knight started in early-to-mid 2018, originally intended as a quick project to learn Unreal Engine 4 (with a view to using it for the Nox Futura back-end). I set out to make a traditional roguelike, but with modern - pretty - graphics.</description>
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        <title>One Knight in the Dungeon - Build 28</title>
        <link>https://bracketproductions.com/posts/oneknight/build28/</link>
        <pubDate>Fri, 18 Oct 2019 08:46:25 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/oneknight/build28/</guid>
        <description>This is nearly the last alpha build! Thanks to lots of people sending me feedback, I feel the game has significantly improved. This build adds on a LOT of improvements; there should be one more big bag of improvements before I can start calling it &amp;ldquo;beta&amp;rdquo;.
What&amp;rsquo;s new in this build? Crash Fixes  Fix on level change if you have a faster PC than me! The visibility system won&amp;rsquo;t crash if you restart the game repeatedly.</description>
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        <title>One Knight in the Dungeon - Build 12</title>
        <link>https://bracketproductions.com/posts/oneknight/build12/</link>
        <pubDate>Sat, 06 Apr 2019 08:46:25 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/oneknight/build12/</guid>
        <description>A game play video in which I play as a wizard, and die because I forgot to check a potion for poison. Watch the YouTube video here.</description>
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        <title>One Knight in the Dungeon - Build 11 - New Player Experience, Progression, Balance, Scoring and Leaderboards</title>
        <link>https://bracketproductions.com/posts/oneknight/build11/</link>
        <pubDate>Fri, 29 Mar 2019 08:46:25 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/oneknight/build11/</guid>
        <description>This is a pretty large build, with a lot in it!
Turn Restructure I noticed that I&amp;rsquo;d forgotten to sub-sort active entities by Dex (to resolve colliding initiative rolls), so I did that. It&amp;rsquo;s also stricter about not running ANY actions in-between you giving a command and the game resolving the sub-turn; no more &amp;ldquo;I hit up, and another entity moved first and messed things up&amp;rdquo;. This was a pretty serious bug in my turn-based code!</description>
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        <title>One Knight in the Dungeon - Build 6 - More Stability, 3D Mode Play</title>
        <link>https://bracketproductions.com/posts/oneknight/build6/</link>
        <pubDate>Fri, 15 Feb 2019 08:46:25 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/oneknight/build6/</guid>
        <description>Pre-Alpha Release 6 is dedicated to stability. It has sever hundred tiny fixes, mostly surrounding memory issues uncovered in the pre-alpha so far (thanks everyone!). There&amp;rsquo;s some behind-the-scenes stuff with types that you can read about in Sharing Saturday on Reddit&amp;rsquo;s roguelikedev subreddit if you are interested.
Steering in 3D Mode If your camera is in 3D/3rd person mode, the game automatically switches to an appropriate input mode: your &amp;ldquo;north&amp;rdquo; key goes forward, &amp;ldquo;south&amp;rdquo; goes backwards, &amp;ldquo;east/west&amp;rdquo; rotate left/right and &amp;ldquo;north-east/north-west&amp;rdquo; strafe.</description>
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        <title>One Knight in the Dungeon: Public Pre-Alpha 0 Is Available!</title>
        <link>https://bracketproductions.com/posts/oneknight/pre_alpha/</link>
        <pubDate>Tue, 05 Feb 2019 08:46:25 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/oneknight/pre_alpha/</guid>
        <description>I&amp;rsquo;ve launched the first public pre-alpha of One Knight in the Dungeon! It&amp;rsquo;s available on itch.io. This is an early pre-release: the first 25 levels or so are fully playable, later levels are playable but not complete. Most skills and basic items are working, but balance, loot-tables (it&amp;rsquo;s VERY random still) are still very much in-progress - as are the later levels. There&amp;rsquo;s a LOT more to come, including crafting, more skills/powers, more props, more mobs, more dialogue, etc.</description>
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        <title>One Knight in the Dungeon - 10-minute unedited footage</title>
        <link>https://bracketproductions.com/posts/oneknight/10minute_unedited/</link>
        <pubDate>Fri, 18 Jan 2019 08:46:25 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/oneknight/10minute_unedited/</guid>
        <description>Watch the video here</description>
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      <item>
        <title>One Knight in the Dungeon - 10-minute playthrough</title>
        <link>https://bracketproductions.com/posts/oneknight/10minute_play/</link>
        <pubDate>Sat, 15 Dec 2018 08:46:25 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/oneknight/10minute_play/</guid>
        <description>Watch the video here</description>
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      <item>
        <title>One Knight in the Dungeon - A Short Mage Playthrough</title>
        <link>https://bracketproductions.com/posts/oneknight/mage_playthrough/</link>
        <pubDate>Fri, 31 Aug 2018 08:46:25 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/oneknight/mage_playthrough/</guid>
        <description>Watch the video here</description>
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      <item>
        <title>One Knight in the Dungeon - Development Update</title>
        <link>https://bracketproductions.com/posts/oneknight/dev_update_nov18/</link>
        <pubDate>Fri, 31 Aug 2018 08:46:25 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/oneknight/dev_update_nov18/</guid>
        <description>Watch the video here</description>
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      <item>
        <title>One Knight in the Dungeon - User Interface Upgrade</title>
        <link>https://bracketproductions.com/posts/oneknight/ui_upgrade/</link>
        <pubDate>Fri, 31 Aug 2018 08:46:25 -0600</pubDate>
        
        <guid>https://bracketproductions.com/posts/oneknight/ui_upgrade/</guid>
        <description>Watch the video here</description>
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