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    <title>Devlog on Bracket Productions</title>
    <link>https://bracketproductions.com/tags/devlog/</link>
    <description>Recent content in Devlog on Bracket Productions</description>
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    <copyright>©{year} Herbert Wolverson, All Rights Reserved</copyright>
    <lastBuildDate>Fri, 31 Aug 2018 08:46:25 -0600</lastBuildDate>
    
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        <title>One Knight in the Dungeon - Development Update</title>
        <link>https://bracketproductions.com/posts/oneknight/dev_update_nov18/</link>
        <pubDate>Fri, 31 Aug 2018 08:46:25 -0600</pubDate>
        
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        <description>Watch the video here</description>
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        <title>Nox Futura -  March 9th 2018 Progress</title>
        <link>https://bracketproductions.com/posts/noxfutura/march_9_2018/</link>
        <pubDate>Fri, 09 Mar 2018 10:46:50 -0600</pubDate>
        
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        <description>Still working on moving office (it&amp;rsquo;ll be a while - we have a lot of stuff!), but still finding time to get some things done. I put off a couple of large pieces of feature work, and mostly focused on foundational items because I&amp;rsquo;ve not had a lot of uninterrupted time - but lots of small time blocks. (There&amp;rsquo;s one exception - a new ECS!). There&amp;rsquo;s a new pre-alpha build on itch with these changes in it.</description>
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        <title>Nox Futura -  Early March Progress</title>
        <link>https://bracketproductions.com/posts/noxfutura/early_march_2018/</link>
        <pubDate>Fri, 02 Mar 2018 10:46:50 -0600</pubDate>
        
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        <description>A relatively brief update this week (by my standards). Received word part-way through the week that I&amp;rsquo;m moving office (after lightning strikes, unconscious naked girls and vandalism we&amp;rsquo;re glad to move!), so my dev-cycle was interrupted. There&amp;rsquo;s no new pre-alpha release this week, because I&amp;rsquo;m in the middle of things. It also nixed any chance of doing a 7DRL, so I&amp;rsquo;ll just have to be satisfied with the one I already made.</description>
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        <title>Nox Futura - New Update, Farming and Building</title>
        <link>https://bracketproductions.com/posts/noxfutura/farming_building/</link>
        <pubDate>Mon, 19 Feb 2018 10:46:50 -0600</pubDate>
        
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        <description>Just occasionally, work is super light, I&amp;rsquo;m inspired, and things come together nicely. So a LOT has been accomplished this week!
Tooling  I only just noticed that my &amp;ldquo;open source developer&amp;rdquo; license with JetBrains includes Resharper C++. I added it to Visual Studio. It&amp;rsquo;s a little sluggish, but it is seriously good stuff. Inline warnings and the improved Intellisense are fantastic. :-) After a Twitter discussion with /u/Kyzrati, I installed Very Sleepy.</description>
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        <title>Nox Futura - Improved Renderer</title>
        <link>https://bracketproductions.com/posts/noxfutura/improved_renderer/</link>
        <pubDate>Fri, 07 Jul 2017 10:46:50 -0600</pubDate>
        
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        <description>The new render system is coming along nicely. The world remains entirely dynamic - this is all real-time. I added a subtle film-grain, high-specular rivers, ramps, and significant performance improvements. Don&amp;rsquo;t worry - you can still go back to ASCII if you like!</description>
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