Sharing Saturday #139

It’s been a busy/productive week in Black Future land, largely thanks to work easing off a bit. My friends keep whispering sweet nothings to me about getting a Steam greenlight campaign going, but I think...

Sharing Saturday #137

Other than a little grumpiness that the other Black Future isn’t showing any sign of changing their name, it’s been a pretty good week. Mostly dominated by UI changes, and an “aha” moment when I...

Sharing Saturday #136

Now that the holidays are behind me, I’m back in the development saddle – and riding hard! 🙂 After last weeks abbreviated update, here’s a full one. I’m at 70 items in the “done but...

Sharing Saturday #135

This post originally appeared on Reddit’s /r/roguelikedev. It’s been an insane few weeks, thanks to the holidays and helping out with some kiddos – but there’s been a fair amount of progress; I just haven’t...

Sharing Saturday #132

It’s been a busy week at work, but I still made some solid progress. The main focus has been graphics and tilesetsupport. This meant a bit of reworking to some systems (primarily adding layers), catching...

Sharing Saturday #131

After getting tsrl released, I was excited to get back to Black Future. Not a lot to show off this week, most of the work has been on the back-end or needs more time to...

Sharing Saturday #128

It’s been a mostly behind the scenes week of development, with very little visible (from a player’s point of view) to show for it – other than not crashing, which is always a good feature....

Sharing Saturday #127

This week has been dominated by catching up on odds and ends, as well as implementing some features from the backlog. I keep hoping that one more person will star the project on GitHub, just...

Sharing Saturday #126

This week has been dominated by back-end stuff with no really visible (to the end-user) result. In particular: I updated my OS X build to Clang 3.9. It is much better at finding potential problems,...

Sharing Saturday #125

I found myself with more time on my hands than usual (work finished a project, and there’s a gap before the next big one), so I took a long hard look at my 0.11 plans,...