Sharing Saturday #152

A sick kid meant that I couldn’t post last week, and then my catching his flu slowed me down quite a bit. Lots of work continues, although a lot of it is behind-the-scenes stuff with...

Sharing Saturday #150

I had a pretty limited amount of time this week, so nothing spectacular was accomplished. Some important progress was made, however: Received a bug report that the latest nightly didn’t work on OS X. So...

Sharing Saturday #149

A lot of my week can be summarized as “the toddler spots you! He rolls to hit – 1d20 = 20. Critical hit! You take 8 points of damage, absorped by your glasses – the...

Sharing Saturday #148

This week has been ridiculously busy with the day-job and kiddos, so I’ve accomplished about 1/4 of what I had planned. Still, there are some decent improvements (I’m still in graphics mode; I’d planned for...

Sharing Saturday #147

Still an odd work-schedule, so I’ve continued my foray into the world of OpenGL. I’m liking it enough at this stage that I think I’ll use it – but it is still 1-2 weeks away...

Sharing Saturday #146

This week was unusual; my day-job attends a trade show this week every year. I didn’t get to go, but I was on call for everything from sales-engineering support to “why does this demo not...

Sharing Saturday #145

Lots of heavy world-gen work this week. The technical side is now pretty much done for now (which will lead into improved region generation very soon), so the next step is a bunch of content...

Sharing Saturday #144

I missed 7 days of work (and BF/RLTK development) in the last couple of weeks due to the “fun” cycle of Little One #1 getting sick, caring for little one, getting sick myself, caring for...

Sharing Saturday #142

A couple of weeks ago, Black Future hit a major milestone in that the majority of my “phase 1” goals – all that don’t benefit from some of phase 2 being present – were functional....

Sharing Saturday #141

I’ve had flu for a few days, which has really messed up both the quality of code I produce (I write some really odd stuff on cold medicine) and the quantity. So I decided to...