Sharing Saturday #104 – Lua based configuration

Black Future Github Work continues apace on the switch to the RLTK library, and general code cleanup that goes with it. Next week, I should be back with screenshots and things in pretty good shape:...

Sharing Saturday #103 – Windows Support!

After a hiatus, caused by needing to fly to see family in England (and attend a funeral) – and the inevitable day-job mound of work either side of getting out of the country – I’m...

Sharing Saturday #99 – RLTK powered Black Future

I’ve been making pretty good headway getting the RLTK-powered version going. Since I know that a lot of the basics work, the focus is on porting things over and improving them/cleaning them up. Initial results...

Sharing Saturday #98 – RLTK Bugfixes

Black Future Website | Github I had pretty limited time to work on fun projects this week, due to a death in the family and all that goes with it. However, there is now a...

Sharing Saturday #96 – More RLTK GUI Work

Progress this week: Full support for Windows, OS X and Linux. This one was the biggie for the week. OS X and Linux both work with a CMake based setup, and correctly finds dependencies (Boost...

Sharing Saturday #95 – More RLTK, GUI Work

Work continues on the roguelike toolkit. Highlights of the last two weeks worth of development include: Back-end rendering is now to a texture, and then to the screen. This allows for an obvious optimization: don’t...

Sharing Saturday #93 – Introducing RLTK

This post originally appeared on Reddit’s /r/roguelikedev, Sharing Saturday #93. This week, the baby has actually let me get some stuff done! Hooray! I mentioned the other week that I was taking the Black Future...