Sharing Saturday #119 – Civilizations

I missed the last couple of sharing saturday’s due to traveling to a family wedding, and spending a weekend toddler-proofing our house. Despite this, there’s been a LOT of development. It’s almost a year (it...

Sharing Saturday #116 – Ranged Combat

RLTK – The RogueLike Tool-Kit (modern C++) Github Some substantial library work this week: The entire geometry library is now noexcept, and uses const references exclusively. I was pleasantly surprised by how much difference this...

Sharing Saturday #113 – Dynamic Lighting

Work eased off a bit this week, allowing me to get more done than usual. I hit my 1,600th commit in Github (really about 1,000 – a rewrite I did to fix my name messed...

Sharing Saturday #112

Black Future Github I missed last week due to work commitments, but it worked out because I’ve been in a 2-week long dev-cycle. World-gen is now in much better shape. There are some performance issues...

Sharing Saturday #110

Black Future Github It’s been a very good week for Black Future development. I hit a major milestone, and further improved performance! Update to the latest RLTK. Use RLTK’s new queued keyboard input, eliminating some...

Sharing Saturday #109

RLTK – The RogueLike Tool-Kit (modern C++) Github A few library-level updates this week. RLTK has integrated Pyridine’s REXSpeeder code, and can now load/save REXPaint files, and display them on virtual terminals. Added example 11...

Sharing Saturday #108 – Workflow

It’s been a pretty productive week: I updated the 8×8 font I was using to one that I like better. Workflow is started. You can cut down a tree, and use the resulting logs to...

Sharing Saturday #107 – Reactions

It’s unfortunately been a slow week, due to the day-job requiring a lot more attention than usual, but a little progress was made. The focus has been on “reactions” – that is, things that can...

Sharing Saturday #106 – Designations

It’s been another good week for development. Here’s the change-log: Finished implementing the skill system. It’s similar to the classic d20 system, but with XP gained for succeeding at tasks (and that XP only improves...