Sharing Saturday #127

This week has been dominated by catching up on odds and ends, as well as implementing some features from the backlog. I keep hoping that one more person will star the project on GitHub, just...

Sharing Saturday #126

This week has been dominated by back-end stuff with no really visible (to the end-user) result. In particular: I updated my OS X build to Clang 3.9. It is much better at finding potential problems,...

Sharing Saturday #125

I found myself with more time on my hands than usual (work finished a project, and there’s a gap before the next big one), so I took a long hard look at my 0.11 plans,...

Sharing Saturday #124

This post originally appeared on Reddit’s /r/roguelikedev Sharing Saturday. Original post. My week’s development was slowed down by a head cold, and going over some of what I wrote while feeling under the weather –...

Sharing Saturday #123

            A light update this week. Trucking along on 0.11, but had to take some personal time due to family stuff going on. I have 11 cards left ouf of...

Sharing Saturday #122

This week’s update is coming from a muddy field. The company I work for provides wi-fi/Internet to a music festival, so I’m tromping around in the mud keeping it running for everyone. Unfortunately, that means...

0.10.0 Tech-Preview Release

One year ago, I started work on Black Future. It’s been a wild ride, but today I’m proud to announce the release of 0.10 tech-preview. It’s nowhere near complete (about 10% of the total vision),...

Prepping for 0.10 – UI work

I’m working on getting Black Future 0.10 (10% done, tech preview) released in the next week or two. Today’s focus is UI clean-up. With today’s changes, you can switch to design mode, select Digging mode,...